Clocktower Society Collars
- Score: 0
Pony collars and cuffs, as seen in Manifest Harmony's Clocktower Society (Mature Content Warning!).
While these collars can be used as generic props, in the story their colors are encoded with specific meanings. See Chapter 4, Collar Coding for Dummies for the rundown before you go and put silver studs on an orange band and have a really, really bad time.
Customization:
Collar and Band Color
Base collar and band colors are selected using bodygroups. "Default" bands are a separate model and must be zeroed separately, because the main model ran out of texture slots (38>32) : (
Borders and Studs
Are split into skingroups of 3. The first in each group is no border, second is purple, and third is blue. The overall group determines studs:
0 - 2: No Studs
3 - 5: Ruby Studs
6 - 8: Silver Studs
Reflective Effects
Shiny parts of these models (hearts, tags, studs, and crystal collars) achieve their effects using pre-baked cubemaps, and might look unnatural in dark lighting conditions. To disable them, either edit the .vmts or add a "matrix 3" material override to the desired material with a name of "$envmaptint". It will default to [0 0 0] and disable the effect.
What's NOT Included:
Safety Bells, frills, halters, blinders, cowbell padlock, the CTRL hazard-stripe border, and badges
Recommended Supplementals:
Maid Suit - For all the Keeper, Hoof, and Trainer maids
Halter - For the cattle
Cat Suit - With some material overrides and cleverness, the bell on the choker can serve as a safety bell
Ponycollar - Features a leash. Do with it what you will.
Credits:
Manifest Harmony: Design, Lore, Clocktower Logo
Nyxie: Modeling, Rigging, Weight Painting (Suffering)
Wintergleam: Minor Fixes, Textures, QC
Eyaura: Detail Textures
Retro Game Studios: Space Pirate Cubemap