ReVAmped Common Assets
- Score: 11
This archive contains the shared materials/textures, rigs, and SFM_DefaultAnimationGroups files used for ReVAmped characters.
This pack is mostly useless if you already have the base packs or expansions, but a lot of OC's are shared without these, causing problems later on. If you've received a character that has the issues shown above, try installing this!
The Default Animation Groups text file provided also contains a vastly expanded list of bones and controls, all sorted to make using things as easy as possible. It's not perfect, so just be aware before installing it. It supports... basically every model I've ever bothered working with, and many I haven't. Every character in image two is 100% organised!
With some help from Imafutureguitarhero, I've made a Steam Guide on how to export controls to a text file to add them without needing to type things out manually. Check it out here if you want to learn how to add your own controls.
LATEST UPDATE - Update 08: 2025-04-27 (See the included Readme for older update notes)
More controls again. I wanted to see if there were any limits/issues with encoding foreign characters in the DAG file, so I grabbed a bunch of Touhou models and sorted their controls. The results were that sometimes exporting the control names would use the wrong encoding, but swapping from ANSI to UTF-8 manually would fix that, and then SFM would categorise them properly. Though it still shows garbled text in the UI, now you can at least know if the garbled nonsense controls their eyes or their butt.
There's a new subcategory of Face controls for Eyelashes, since some Sonic models separate them out, and I've seen the NexGen guys have got an extended eyelash prop.
BreastBones have been moved out of the Breasts group and into Bodyshape Bones so that all bones are together. It should make for easier bonemerging of clothes.
There's now a Props category for Prop controls.
Added a Meta Controls group. If you use the ModelPlus script to be able to control skingroups and bodygroups, using Rebuild Control Groups should catch them in a neat purple header.
Added "Expression Parts" to the face controls. This is for things that are part of expressions, like Blush, tears, cross-popped vein things from anime, eye shimmers, and the like.
Renamed "Controls with no name" to "Unnamed or Ambiguous Controls". Because "joint5-2" is indeed named, but where the heck could I put it that makes sense?!
Added another group for Liquids. Yes, even that kind.
I didn't mention, but in a previous update I added a category called "Control Headers and Signatures". Some model makers have made clever use of flexes to make categories within the Unknown group, or to sign their work with their username. I didn't want to hide these, so I moved them into their own thing.
Added a ReadMe that explains what category should have what if it's unclear. It's likely only of note if you want to expand or merge your own file.
@N0skill It's currently a Patreon only model available on the authors Patreon page: https://www.patreon.com/aeridiccore/posts
New Loona model? Where can I find that?