The directory OBJMTL contains the OBJ with MTL and TGA files.It contain a blend file too, where i test the OBJ/MTLThe directory SOURCEENGINE contains the compiles valve object.The model is compiled using HL2DM. It could be used in anyother game, based on HL2DM engine and up.Copy the materials and models into your gaming folder. ie:<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mpor<STEAM>\SteamApps\common\SourceFilmmaker\game\usermodThere are two different types of models. - Low Poly Model mlp/trixieschariotlowpoly.mdlUse this model for far distance shots. It does not contain anycollisions or very detailed geometry. The geometry is on somesides very ugly and useless. But in far distance the errorsshould not viewable - High Poly Model mlp/trixieschariot_highpoly/*.mdlThe high poly model comes with a bunch of models. They share allthe same anchor bone to fit all the pieces on one place. If youparent all models on one master, you just need to animate the parent. All the models are in the sudirectory collectedRespect the Order of visibility. Fabrics always the first one, because other solid models have to hide the inside fabric geometryBTW: I exchange in last second the bumpmaps with regular paintings.The render pictures and screenshots looks a little bit different.