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Zecora Cauldron

  • Score: 3
Zecora Cauldron

The directory OBJMTL contains the OBJ with MTL and TGA files.The directory SOURCEENGINE contains the compiles valve object.The model is compiled using HL2DM. It could be used in anyother game, based on HL2DM engine and up.Copy the materials and models into your gaming folder. ie:<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mpor<STEAM>\SteamApps\common\SourceFilmmaker\game\usermodThe model appear named : mlp/applejackapplewagonAnimationsThere are three animations, but they aren't well working,because SourceEngine does not respect bone scaling and youget flickering a lot. Anyway i provide them anyway, even theyaren't goodIDLE:Bubbles stay unter the liquidBLUBBLEING01:Blubbles comes from the liquid, but it flicker whileresetting the blubbels back. EMPTY:Moves liquid and blubbles under the cauldron and simulatesan empty oneHammerIn gaming you can include it as an propdynamic.This model does not contain a collision mesh,use NoClip brushes and force select Not Solid on CollisionYou should use IDLE or EMPTY as animationSFMYou can animate the blubbles if you like

Maps (BSP): 0
Materials (VMT): 2
Models (MDL): 1
Sounds (WAV): 0
Textures (VTF): 2